!Object of play
Every meeting deserves a plan. Note that a great plan can’t guarantee a great outcome, but it will help lay down the fundamentals from which you can adapt. Sketch out these fundamentals by using the 7Ps framework. 
!Number of players
Individual
!Duration of play
20 minutes to 2 hours
!How to play
Use these items as a checklist. When preparing for a meeting, thinking through the 7Ps can improve focus and results, even if you have only a few moments to refect on them.
* ''Purpose'': Why are you having this meeting? As the leader, you need to be able to state this clearly and succinctly. Consider the urgency of the meeting: what’s going on, and what’s on fre? If this is difcult to articulate, ask yourself if a meeting is really necessary.
* ''Product'': What specifc artifact will we produce out of the meeting? What will it do, and how will it support the purpose? If your meetings seem to be “all talk and no follow-through,” consider how a product might change things.
* ''People'': Who needs to be there, and what role will they play? One way to focus your list of attendees is to think in terms of questions and answers. What questions are we answering with this meeting? Who are the right people to answer the questions?
* ''Process'': What agenda will these people use to create the product? Of all the 7Ps, the agenda is where you have the most opportunity to collaborate in advance with the attendees. Co-design an agenda with them to ensure that they will show up and stay engaged. 
* ''Pitfalls'': What are the risks in this meeting, and how will we address them? These could be as simple as ground rules, such as “no laptops,” or specifc topics that are designated as out of scope.
* ''Prep'': What would be useful to do in advance? Tis could be material to read in advance, research to conduct, or “homework” to assign to the attendees.
* ''Practical Concerns'': Tese are the logistics of the meeting—the where and when, and importantly, who’s bringing lunch.
<<image /static/files/Softskills/Gamestorming/7PsFramework.png width:500>>

!Strategy
• Each of the 7Ps can infuence or change one of the others, and developing a good plan will take this into account. For instance, if you have certain participants for only part of a meeting, this will change your process. 
• Get others involved in the design of the meeting. Teir participation in its design is the quickest route to its efectiveness.
• Recurring meetings can take on a life of their own and stray from their original purpose. It’s a healthy activity to revisit “Why are we having this meeting?” regularly for such events.
• Make the 7Ps visible during the meeting. Tese reference points can help focus and refocus a group as needed.
• Have a plan and expect it to change. Te 7Ps can give you a framework for designing a meeting, but they can’t run the meeting for you. Te unexpected will happen, and as a leader you will need to adapt.

From the book: [[Gamestorming - A Playbook for innovators, Rulebreakers and Changemakers]]
bag
games_public
created
Mon, 20 Dec 2010 11:21:52 GMT
creator
dirkjan
modified
Mon, 20 Dec 2010 11:21:52 GMT
modifier
dirkjan
tags
Game
creator
dirkjan