!Object of play
On any given day, we prioritize the problems that get our attention. Problems that are vague or misunderstood have a harder time passing our internal tests of what matters and, as a result, go unaddressed and unsolved. Often, meetings that address problem 
solving skip this critical step: defning the problem in a way that is not only clear but also compelling enough to make people care about solving it. Running this short drawing exercise at the beginning of a meeting will help get the laptops closed and the participants engaged with their purpose.
!Number of players
Works best with small groups of 6–10 participants
!Duration of play
30-45 minutes
!How to play
Each participant should have a large index card or letter-sized piece of paper. Afer introducing the topic of the meeting, ask the participants to think about the problem they are here to solve. As they do so, ask them to write a list of items helping to explain the 
problem. For example, they may think about a “day in the life” of the problem or an item that represents the problem as a whole.
<<image /static/files/Softskills/Gamestorming/DrawTheProblem.png width:500>>
Afer a few minutes of this thinking and refection, ask the participants to fip over their paper and draw a picture of the problem, as they would explain it to a peer. They may draw a simple diagram or something more metaphorical; there are no prizes or punishments for good or bad artistry. Te drawing should simply assist in explaining the problem.
<<image /static/files/Softskills/Gamestorming/DrawTheProblem2.png width:500>>
When everyone is fnished, have the participants post their drawings on the wall and explain them to each other. While the group shares, note any common elements. Afer the exercise, the group should refect on the similarities and diferences, and work toward a shared understanding of what the problem looks like to each other.
Tis warm-up does not result in a problem defnition that will satisfy an engineer; rather, it engages participants in defning the challenge in a simplifed form. It is a frst step in bringing a group together under a common purpose, elevating the problem above the noise to become something they care to solve.

//The Draw the Problem game is credited to James Macanufo.//

From the book: [[Gamestorming - A Playbook for innovators, Rulebreakers and Changemakers]]
Mon, 20 Dec 2010 11:22:36 GMT
Mon, 20 Dec 2010 11:22:36 GMT